Gleam - v1.0.2
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    Interface BaseEntity

    Minimum shape an entity must satisfy to be animated by Animator.

    interface BaseEntity {
        flipX?: number;
        pos: Vec2;
    }
    Index

    Properties

    Properties

    flipX?: number

    Optional horizontal anchor offset for flipped frames. Defaults to the current sprite width on first render.

    pos: Vec2

    Top-left position used as the draw anchor.