Gleam - v1.0.2
GitHub
Examples
npm
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Gleam - v1.0.2
Classes
Animator
AudioBase
CanvasManager
Color
Controller
ControllerCursor
EventSystem
Game
Gameloop
Keyboard
Music
Particle
Pointer
Polygon
Projectile
Rect
Screenshake
Settings
Sound
Vec2
Interfaces
BaseEntity
CanvasConstruct
CanvasHolder
CSSVariables
EventSystemOptions
GameEventMap
HSLObject
PolygonCollisionResult
RegisterData
ShakeType
Sides
SpriteAnimation
Vector2
Vector4
Type Aliases
CssProxy
CssStyleKey
EasingName
GridPrimitive
Languages
Method
onEndType
onFrameType
RGB
SettingsOverrides
Variables
CANVAS_TYPES
CONTROLLER_KEYS
EASINGS
KEYBOARD_KEYS
MAX_DT_SECONDS
MAX_STEPS_PER_FRAME
POINTER_KEYS
SHAKE_TYPES
Functions
applyFilterOnCanvas
approxEqual
changeColor
chunk
clamp
cloneGrid
colorShifter
compact
convert1DTo2D
convert2DTo1D
createNewCanvas
debounce
deepClone
defineMethod
delay
doWhilePressed
easeIn
easeInOut
easeOut
generateGrid
getCanvasConstruct
getElement
getFactorial
getUsedColors
hex2rgb
hue2rgb
initCSSVariables
isNumeric
isTouchPrimary
linear
loadBunch
loadCanvas
loadImage
loadImageFromJson
loadJson
loadJsonCommented
loadText
map
mapUnclamped
prepareLanguage
rafLoop
random2Pi
randomBetweenFloat
randomBetweenInt
randomBoolean
randomHex
randomItem
randomRgb
randomSign
remove
replaceCharAt
rgb2hex
rgb2Int
rotateHue
roundTo
safeLoad
setDisplay
setVisibility
shuffle
splitSpriteSheet
styleElement
threshold
throttle
throttleByKey
toDegrees
toDotted
toHHMMSS
toRadians
urlBasename
validateUrl
waitForEvent
wrapDegrees
wrapRadians
wrapValue
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Classes
Animator
Audio
Base
Canvas
Manager
Color
Controller
Controller
Cursor
Event
System
Game
Gameloop
Keyboard
Music
Particle
Pointer
Polygon
Projectile
Rect
Screenshake
Settings
Sound
Vec2
Interfaces
Base
Entity
Canvas
Construct
Canvas
Holder
CSS
Variables
Event
System
Options
Game
Event
Map
HSL
Object
Polygon
Collision
Result
Register
Data
Shake
Type
Sides
Sprite
Animation
Vector2
Vector4
Type Aliases
Css
Proxy
Css
Style
Key
Easing
Name
Grid
Primitive
Languages
Method
on
End
Type
on
Frame
Type
RGB
Settings
Overrides
Variables
CANVAS_
TYPES
CONTROLLER_
KEYS
EASINGS
KEYBOARD_
KEYS
MAX_
DT_
SECONDS
MAX_
STEPS_
PER_
FRAME
POINTER_
KEYS
SHAKE_
TYPES
Functions
apply
Filter
On
Canvas
approx
Equal
change
Color
chunk
clamp
clone
Grid
color
Shifter
compact
convert1
D
To2
D
convert2
D
To1
D
create
New
Canvas
debounce
deep
Clone
define
Method
delay
do
While
Pressed
ease
In
ease
In
Out
ease
Out
generate
Grid
get
Canvas
Construct
get
Element
get
Factorial
get
Used
Colors
hex2rgb
hue2rgb
init
CSS
Variables
is
Numeric
is
Touch
Primary
linear
load
Bunch
load
Canvas
load
Image
load
Image
From
Json
load
Json
load
Json
Commented
load
Text
map
map
Unclamped
prepare
Language
raf
Loop
random2
Pi
random
Between
Float
random
Between
Int
random
Boolean
random
Hex
random
Item
random
Rgb
random
Sign
remove
replace
Char
At
rgb2hex
rgb2
Int
rotate
Hue
round
To
safe
Load
set
Display
set
Visibility
shuffle
split
Sprite
Sheet
style
Element
threshold
throttle
throttle
By
Key
to
Degrees
to
Dotted
to
HHMMSS
to
Radians
url
Basename
validate
Url
wait
For
Event
wrap
Degrees
wrap
Radians
wrap
Value
GitHub
Examples
npm
Gleam - v1.0.2
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