ConstReadonlyKEY_0: "Digit0"Digit row 0.
ReadonlyKEY_1: "Digit1"Digit row 1.
ReadonlyKEY_2: "Digit2"Digit row 2.
ReadonlyKEY_3: "Digit3"Digit row 3.
ReadonlyKEY_4: "Digit4"Digit row 4.
ReadonlyKEY_5: "Digit5"Digit row 5.
ReadonlyKEY_6: "Digit6"Digit row 6.
ReadonlyKEY_7: "Digit7"Digit row 7.
ReadonlyKEY_8: "Digit8"Digit row 8.
ReadonlyKEY_9: "Digit9"Digit row 9.
ReadonlyKEY_A: "KeyA"Letter A.
ReadonlyKEY_B: "KeyB"Letter B.
ReadonlyKEY_C: "KeyC"Letter C.
ReadonlyKEY_D: "KeyD"Letter D.
ReadonlyKEY_DOWN: "ArrowDown"Down arrow.
ReadonlyKEY_E: "KeyE"Letter E.
ReadonlyKEY_ENTER: "Enter"Enter / Return.
ReadonlyKEY_ESCAPE: "Escape"Escape. Note: in Settings.debug mode this stops the gameloop.
ReadonlyKEY_F: "KeyF"Letter F.
ReadonlyKEY_G: "KeyG"Letter G.
ReadonlyKEY_H: "KeyH"Letter H.
ReadonlyKEY_I: "KeyI"Letter I.
ReadonlyKEY_J: "KeyJ"Letter J.
ReadonlyKEY_K: "KeyK"Letter K.
ReadonlyKEY_L: "KeyL"Letter L.
ReadonlyKEY_LEFT: "ArrowLeft"Left arrow.
ReadonlyKEY_M: "KeyM"Letter M.
ReadonlyKEY_N: "KeyN"Letter N.
ReadonlyKEY_O: "KeyO"Letter O.
ReadonlyKEY_P: "KeyP"Letter P.
ReadonlyKEY_Q: "KeyQ"Letter Q.
ReadonlyKEY_R: "KeyR"Letter R.
ReadonlyKEY_RIGHT: "ArrowRight"Right arrow.
ReadonlyKEY_S: "KeyS"Letter S.
ReadonlyKEY_SPACE: "Space"Space bar.
ReadonlyKEY_T: "KeyT"Letter T.
ReadonlyKEY_TAB: "Tab"Tab.
ReadonlyKEY_U: "KeyU"Letter U.
ReadonlyKEY_UP: "ArrowUp"Up arrow.
ReadonlyKEY_V: "KeyV"Letter V.
ReadonlyKEY_W: "KeyW"Letter W.
ReadonlyKEY_X: "KeyX"Letter X.
ReadonlyKEY_Y: "KeyY"Letter Y.
ReadonlyKEY_Z: "KeyZ"Letter Z.
KeyboardEvent.codeconstants for the keys Gleam tracks by name. Use as the argument to Keyboard.isPressed / Keyboard.stopPress or as a string key into Keyboard.keys.